Friday, May 29, 2009

The Thing About Gamestop

I wanted to write a little piece on Gamestop. I worked there and I wondered why some people really hated the store. Since, I had an inside view I never knew the problems people saw inside it. Now I know, and this video is going to explain it to you right now.



Tell me what you think.

Sunday, May 17, 2009

Weapons?!!!!1



Weapons. A main stay of video games, movies, and TV. In video games weapons get elaborate and creative. They to a lesser degree are complicated in TV shows. From the Klingons to the Cloud Strife's, weapons seem to be the name of the game. If you could make a list of the five most awesome weapons, be them complicated or simple, what would they be?

These can be weapons from any genre. This means video games, comics, animes, movies, rpg books, and any other source imaginable.



First, honorary mention goes to the Scythe. The grim reapers weapon will not be forgotten. Its one of the coolest weapons of all time.



5th goes to the Proton Pack.
This thing kills ghosts and most likely humans too. Don't cross the streams.



4th place is the Tazo Blades.
I thought these bad boys were awesome for any hunter of the supernatural.



3rd has got to be the Light-saber. I prefer the light-whip. Jedi's in general are cool but only half as hardcore without the searing blade of death. Also the beam katana is in this category as well.



2nd favorite weapon of mine is Freeze Boomerang. Link can hit opponents with it from a distance and efficiently dispatch them.



1st favorite weapon is the Claw and gauntlet attached to both arms. With armor to protect and a blade on top of both hands the assailant can both parry and attack easily.

Thursday, May 14, 2009

Downloadable Content

DLC. A new facet of video gaming that quickly is becoming a popular trend among game companies. For those that don't know what downloadable content is, its video games stuff that sits on the internet waiting to be grabbed by ambitious gamers. The content could come from Steam, WiiWare, XboxLive Arcade or the PS3 Market. So, in the most simple terms its stuff you buy off the Internet that goes into your games or systems.

As players, should we like having to buy more stuff through online services though? In a viral about mmo's AngryJoe mentioned how if he already has paid for a game once, he shouldn't have to pay for it again. Watch that here.



There is a deep truth in that idea. Once a game is made, I like to think its complete and the full experience is happily waiting for me inside. The idea though is gaming companies provide more content which is supposed to be worth the dollar price you pay. That may come in the form of ongoing service to an online game such as World of Warcraft or a new expansion to a console game like GTA4. Then there is WiiWare which lets you buy whole games off of it to have and play.

The honest question Im asking would be, "Is it worth it? I've heard many pro's and cons for both sides. I like downloading games from WiiWare, yet I sincerely dislike that there isn't a discount for spending more money on more points. Its good to know Bethesda puts out more content for Fallout 3. However, if the product is buggy its definitely not worth it.

However, buggy or not downloadable content can be frighteningly awesome. Playing new area's, getting new items, and killing new monsters gets my blood going.

Now, take it all in, run both sides of the argument in your brain and then spit a choice back out of your mouth in my comments section. I want to know how others feel when it comes to DLC.

Saturday, May 9, 2009

The current state of video games

I was in a conversation and this topic came up a few days ago. Someone in the group asked "What do you think the current state of video games are and where would you like to see them go?" I gave my answer there and thought I'd submit it here.

Video games used to be so much more simple in the days of nintendo. The story lines were simple. There is a damsel, shes in distress, its your job to save her now. I think the best video games are simple to play, bring the player into the action and feel satisfying on both a challenging level as well as a story level.

Games nowadays are more expansive. Sometimes this is excellent. Playing world of warcraft can feel awesome just knowing the sheer amount of content waiting inside. At the same time, it may be very daunting when you've played for 5 plus months and still haven't seen the last raids in the game or an ending.

There are also games that can be judged completely by storyline. Lets use Bioshock for instance. That game has this amazing story that traps the player in this rich world gone wrong. The storyline is so good in fact that, some players may not buy the sequel based simply on the missing writers who left after the predessors release.

Then there are player influencing games like Little Big Planet. The content, directly relates to how creative its users are and how the inhabitants interact with player made content. Its something to note that games aren't just for the players, but also the game creators as well.

So once we've established all of those little details here is my view. Video games are moving in a positive direction. I like how they are expansive, intense, beautiful, game play oriented, story oriented, player content oriented, and geared for multiple people. These are all good things. I just want the creative minds behind them to avoid becoming obsessed with only one of those subjects.

Like one of my subjects is online multi-player. Sometimes a game is just more fun when you can see the person you're playing. Street fighter over the Internet is not so cool. How about focusing on too much storyline. I enjoy playing oblivion, but the menu systems are way confusing in conjunction with the controller. Then there is too much expansion. World of Warcraft is awesome content wise. Sadly, when it continues to add more and more "end game" it just feels like a bad DBZ parody.

The perfect games are directed toward fun, giving the player a good enough story to draw them in deeper. They should keep players entertained all the way to the end, and don't frustrate them too much with broken controls or impossibly difficult bosses or situations. I think nintendo has the right formula with its main characters. There games have enough story line to keep you involved and just the right kinds of game play for each genre.

Alright, I've ranted forever. Throw me some comments.